Here you can learn how to play the pool game 14.1 continuous, which was previously known as straight pool.
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Guide to Straight Pool/14.1 Continuous Rules

14.1 continuous is a nomination pool game. Similar to 8-ball pool, the player has to designate a certain pocket and a specific object ball before each strike. Before the pool game begins, the players agree on a total score. The first player who reaches the agreed score is the winner of the 14.1 continuous game.

There are 15 object balls in the 14.1 continuous pool game. The players may pocket each and every one of them, as long as he nominates a ball and a pocket before the cue tip touches the cue ball. A player would win one point for every ball that has been pocketed legally and lose one point for every foul, except when the foul is on the opening shot and when a deliberate foul took place.

The Rack in Straight Pool

The 15 balls are racked inside a standard triangle. The apex ball has to be placed on the foot spot; the 1-ball has to be placed on the right corner of the racker and the 5-ball on the left corner.

Opening Break Shot in Straight Pool

The player who commits the opening break shot is required to name a ball and a pocket and pocket the ball into the pocket he had named. He may also cause the cue ball to touch a ball and then a cushion, and then make two balls to move toward a cushion. If none of these requirements has been achieved by the breaker, then he will be penalized with the loss of two points. In addition, the breaker's opponent will be able to choose between playing from this current position and re-racking the balls and asking the breaker to commit the opening break shot all over again.

Straight Pool - The Play Rules

  • A player's inning may continue as long as he manages to pocket balls according to the 14.1 continuous rules.

  • The shooting player is entitled to shoot at any ball of his choice, providing that he will designate the certain ball beforehand.

  • The shooting player is not required to mention additional details including kisses, caroms, combinations or cushions.

  • The shooting player is scored one point for each legal stroke even if more than one ball has been pocketed on a stroke.

  • On each shot, the cue ball has to first contact an object ball and later either pocket one of the numbered balls or cause any ball (including the cue ball itself) to hit a cushion.

  • A shot that does not meet those requirements will be counted as a foul and will cause the shooting player to lose two points.

  • After 14 balls of the rack has been pocketed and only the 15th ball remains on the table, the game has to pause until the 14 pocketed balls are being racked as in the beginning of the game (but with a space at the foot spot where the 15th was supposed to be).

  • After the 14 balls are re-racked on the table, the player can continue shooting. His challenge is to shoot any ball (not necessarily the 15th ball) in a manner that would cause the cue ball to carom the rack and have the racked balls spread on the table and still cooperate with the player's run.

Deliberate Foul

When a player commits a deliberate foul, which includes any interference with the ball's movement towards the pocket, he may lose 16 points – 1 penalty point for a foul plus 15 penalty points for committing a deliberate foul. In addition, the offender's opponent gets to choose between continuing the play from the current position of the table but with the cue ball in hand behind the head string and between having all the 15 object balls racked and asking the offender to repeat the opening break shot.


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