Guide to Straight Pool/14.1 Continuous Rules
14.1 continuous is a nomination pool game. Similar to 8-ball
pool, the player has to designate a certain pocket and a
specific object ball before each strike. Before the pool game
begins, the players agree on a total score. The first player
who reaches the agreed score is the winner of the 14.1
continuous game.
There are 15 object balls in the 14.1 continuous pool game.
The players may pocket each and every one of them, as long as
he nominates a ball and a pocket before the cue tip touches
the cue ball. A player would win one point for every ball that
has been pocketed legally and lose one point for every foul,
except when the foul is on the opening shot and when a
deliberate foul took place.
The Rack in Straight Pool
The 15 balls are racked inside a standard triangle. The apex
ball has to be placed on the foot spot; the 1-ball has to be
placed on the right corner of the racker and the 5-ball on the
left corner.
Opening Break Shot in Straight Pool
The player who commits the opening break shot is required to
name a ball and a pocket and pocket the ball into the pocket
he had named. He may also cause the cue ball to touch a ball
and then a cushion, and then make two balls to move toward a
cushion. If none of these requirements has been achieved by
the breaker, then he will be penalized with the loss of two
points. In addition, the breaker's opponent will be able to
choose between playing from this current position and
re-racking the balls and asking the breaker to commit the
opening break shot all over again.
Straight Pool - The Play Rules
-
A player's inning may continue as long as he manages to
pocket balls according to the 14.1 continuous rules.
-
The shooting player is entitled to shoot at any ball of his
choice, providing that he will designate the certain ball
beforehand.
-
The shooting player is not required to mention additional
details including kisses, caroms, combinations or cushions.
-
The shooting player is scored one point for each legal
stroke even if more than one ball has been pocketed on a
stroke.
-
On each shot, the cue ball has to first contact an object
ball and later either pocket one of the numbered balls or
cause any ball (including the cue ball itself) to hit a
cushion.
-
A shot that does not meet those requirements will be counted
as a foul and will cause the shooting player to lose two
points.
-
After 14 balls of the rack has been pocketed and only the
15th ball remains on the table, the game has to pause until
the 14 pocketed balls are being racked as in the beginning
of the game (but with a space at the foot spot where the
15th was supposed to be).
-
After the 14 balls are re-racked on the table, the player
can continue shooting. His challenge is to shoot any ball
(not necessarily the 15th ball) in a manner that would cause
the cue ball to carom the rack and have the racked balls
spread on the table and still cooperate with the player's
run.
Deliberate Foul
When a player commits a deliberate foul, which includes any
interference with the ball's movement towards the pocket, he
may lose 16 points – 1 penalty point for a foul plus 15
penalty points for committing a deliberate foul. In addition,
the offender's opponent gets to choose between continuing the
play from the current position of the table but with the cue
ball in hand behind the head string and between having all the
15 object balls racked and asking the offender to repeat the
opening break shot.
Site Map